Guard The Carrot Dev-Log 2
As Guard the Carrot nears the end of development, I wanted to share some of the interesting things I discovered while working on the game in Unity.
I hadn't accounted for creating a sound manager object that controls all the sound effects in the game. It turns out that instantiating a sound object every time there is a sound effect occurring is more efficient than placing an audio component on every object that makes a noise. That way, the sound can still play even after the object is destroyed.
One last thing I found interesting was billboarding sprites. I knew the basic of billboarding, but only in one direction (facing the camera forward). While making the game, I researched how to get a front and back sprite to appear based on the camera's position. I didn't realize how much easier it was to make this a separate script that I attach to any object that needs to appear billboarded forward and back. This was something I didn't account for while engineering the game.
The new in-game screenshots reflect that last point I learned!
The game will be showcased at the Spring 2025 Game Expo at Florida Polytechnic University on April 19th!
Get Guard the Carrot
Guard the Carrot
Protect a carrot with your life...
Status | Released |
Author | Sharknelius |
Genre | Strategy, Action |
Tags | 3D, Casual, Multiplayer, No AI, Short |
Languages | English |
More posts
- Guard the Carrot Dev-Log 35 days ago
- Guard the Carrot Dev-Log 115 days ago
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